Amanda Williams

I create environment and concept art for video games and interactive applications, and illustration commissions.

As part of the pioneering wave of iPhone and smartphone game developers, my first game Spider was the first mobile game to feature fully illustrated, traditional storybook-style graphics. Featuring a spider that weaves webs and collects insects, the game highlights the aspect I find most compelling in interactive media: environmental storytelling. I created detailed rooms that encouraged players to discover hidden narratives through exploration. This visual design paired with innovative gameplay mechanics earned recognition for Spider, and changed the trajectory of my life. Since then, I have been privileged to collaborate with some of the industry’s most talented creators.

In my fine art practice, I primarily work in traditional media to create ethereal botanicals that dwell within their own sepia-toned haunted garden. I am deeply fascinated by morphological mimicry and how objects and spaces carry narratives that shape our experience, animating and revealing hidden layers of meaning beyond their surface. There is something profound about the imprint beings leave on a place, a lingering remnant of presence and memory. It is this subtle trace that I am drawn to explore in my work.

Select Client Work

Dim Bulb Games. Where the Water Tastes Like Wine. Contributing vignette artist.

The Deep End Games. Perception. Logo art and promotional art.

Tiger Style. Spider: Rite of the Shrouded Moon. 2D environment and concept art.

Tiger Style. Waking Mars. 2D environment and concept art.

Tiger Style. Spider: The Secret of Bryce Manor. 2D Environment art.

Select Web Design

Applied Composites. Web design. A manufacturer the Blue Origin space capsule. WP/Elementor. View live site.

Earl Young’s Team. Web design. Olympic gold medalist & blood cancer non-profit. WP/Elementor. View live site.

Techtonica. Web design, site migration, forum creation, custom blog. WP/Elementor. 

Roswell UFO Museum. An illustrated Kiosk interactive map and reporting database.

Project recognition

IndieCade. Developer’s Choice Award – Where the Water Tastes Like Wine.

Independent Games Festival. Finalist for Best Mobile Game – Waking Mars.

Game Developers Choice Awards. Finalist: Best Debut, Finalist: Best Handheld Game.

Independent Games Festival. Best Mobile Game – Spider: The Secret of Bryce Manor.

Additional

Frequent Independent Games Festival juror for Excellence in Visual Arts.

“Storytelling in the Digal Age” speaker for the Society of Childrens Books Writers and Illustrators at St Edwards University.

Media

I was interviewed by VICE Magazine.

Game designer Randy Smith discusses our Tiger Style years in this wonderful podcast episode with Idle Thumbs at Fantastic Fest’s showcase called Fantasic Arcade. They also discuss the environmental storytelling within our games. 

Perfect Plum/Heather Kelley/Damien Di Fede. Body Heat (NSFW), now the OhMyBod app. Art direction, logo, graphics.

Critical Mass. The 2 Bobs movie by Tim McCanlies, co-writer of the Iron Giant. Associate Producer and 3D art.

City of Vienna, Austria Content Awards. Best App Award, FemPower Award – Body Heat (Now known as the OhMiBod app).